The story layer of Gamified mode

Aethelgard, the world you train in.

Aethelgard is the setting behind LevelMaxing’s Gamified mode: eight realms, a Guild Hall and bosses worth rallying for. It is a story layer — the only thing that moves you through it is real training.

  1. SSSThe SunforgeLv 200
  2. SSCrimson BastionLv 150
  3. SThe Gilded SpireLv 100
  4. ARosewind HeightsLv 75
  5. BThe Amethyst ReachLv 50
  6. CTidewatchLv 25
  7. DThe Verdant StepsLv 10
  8. EEmberfieldLv 1

Same engine

XP, levels and ranks are calculated identically in every mode. The story changes the words, never the numbers.

Optional by design

Switch to Classic or Woman mode at any time. The lore steps aside; your progress stays exactly where it is.

Grounded in training

Every realm, title and boss maps to something you can measure: a level range, a group goal, a logged session.

Eight realms

One realm for every rank.

Each realm covers a band of levels, from Emberfield at E-Rank to the Sunforge at SSS. You arrive in a new realm the moment your level crosses into the next tier.

  1. ELevels 1–9

    Emberfield

    E-Rank · from 0 XP

    A quiet frontier of ash-grey plains where every Hunter first arrives. The fires here are small, but they are yours.

    In training: Learn the movements and build the logging habit. Every set counts from day one.

  2. DLevels 10–24

    The Verdant Steps

    D-Rank · from 4,500 XP

    Terraced green hills that open up to anyone who climbs a little every day.

    In training: Consistency. Daily quests and streaks carry you through this stretch.

  3. CLevels 25–49

    Tidewatch

    C-Rank · from 30,000 XP

    A harbour city of blue stone, where the tides keep perfect time.

    In training: Progressive overload. Estimated 1RMs start climbing session by session.

  4. BLevels 50–74

    The Amethyst Reach

    B-Rank · from 122,500 XP

    Crystal canyons that echo back exactly the effort put into them.

    In training: Balance. Muscle mastery across all 7 groups, not only your favourites.

  5. ALevels 75–99

    Rosewind Heights

    A-Rank · from 277,500 XP

    High cliffs where guild banners fly and raids are planned.

    In training: Leadership. Running raids and carrying a share of your guild’s XP.

  6. SLevels 100–149

    The Gilded Spire

    S-Rank · from 495,000 XP

    A tower of light visible from every realm — proof that the climb can be made.

    In training: Mastery. Level 100 reflects years of regular training, not weeks.

  7. SSLevels 150–199

    Crimson Bastion

    SS-Rank · from 1,117,500 XP

    A fortress of red iron, held only by those who kept going.

    In training: Longevity. Training that has outlasted every excuse.

  8. SSSLevel 200+

    The Sunforge

    SSS-Rank · from 1,990,000 XP

    The amber heart of Aethelgard, where legends are tempered.

    In training: Legacy. Level 200 and beyond — the top of the ladder.

Guild Hall

Where Hunters from every realm meet.

In the story, the Guild Hall stands at the crossroads of all eight realms. Banners from every guild hang in its rafters, and each one records the effort its members brought home.

In your training

What the Guild Hall really is

Guild Hall
The guild directory — find a guild, or found your own.
Guild Master
The guild’s leader: founds it, edits its details, starts raids.
Guild XP
The sum of every member’s workout XP.
Banner
Your contribution — the XP you personally added.

Raid bosses

Every boss is a group goal in disguise.

A boss’s HP is simply the XP your guild commits to earning together before a deadline. The names are for fun; the maths is plain. Estimates below assume about 450 XP per session.

14 days

The Hollow Warden

30,000 HP

Stands for
Inertia — the pull to skip one more day.
In training terms
About 67 sessions. Twelve people training three times a week clear it inside two weeks.
21 days

The Tidebound Serpent

60,000 HP

Stands for
The comeback — getting a guild back into routine after a break.
In training terms
About 134 sessions. Fifteen people at three sessions a week bring it down in three weeks.
42 days

The Iron Colossus

120,000 HP

Stands for
The long block — a six-week push toward a shared milestone.
In training terms
About 267 sessions. Twenty people at three sessions a week finish it with sessions to spare.

Lore to training

What every word stands for.

Gamified mode renames things; it never invents them. Here is each term next to its Classic equivalent and what it measures.

Gamified mode terms with their Classic mode equivalents and meaning
In AethelgardIn Classic modeWhat it is
HunterAthleteYou — the person doing the training.
Status WindowDashboardYour dashboard: level, XP, attributes and streak.
Battle LogWorkoutA logged workout: exercises, sets, reps, load and minutes.
ArsenalExercisesThe exercise library you log from.
Daily QuestDaily GoalOne of three daily goals drawn for your rank.
LootBadgeRewards unlocked by muscle-group levels.
Hunter RankTierYour tier, E to SSS, calculated from your level.
Guild HallTeamsWhere guilds are listed and joined.
Raid BossChallenge TargetA shared XP target with a deadline.

Gamified mode

Your story starts in Emberfield.

Choose Gamified mode when you sign up, or switch to it any time in settings. Your progress carries across every mode.