Guild raids

Bosses fall to consistency.

A raid gives your guild one shared target: a boss with a fixed HP pool and a deadline. Every XP point from a logged workout is one point of damage.

Read how raids work
Guild raidsSample data
Raid boss×1.2 synergy

The Iron Colossus

11,400 / 30,000 HP4 days left
Alex RiveraSam OkaforJordan LeeRiley ChenCasey Morgan+3
8 raiders

Damage dealt

Alex Rivera
Alex Rivera
6 workouts
3,120
damage
Sam Okafor
Sam Okafor
6 workouts
2,860
damage
Jordan Lee
Jordan Lee
5 workouts
2,540
damage
Riley Chen
Riley Chen
5 workouts
2,410
damage

What you get

A deadline the whole guild shares.

01

One shared target

Officers set the boss, its HP and the start and end dates.

02

Damage equals workout XP

XP from workouts completed after you join, inside the raid window, counts as damage.

03

A contribution board

Every member’s damage is ranked, so effort is visible to the whole guild.

04

Always recalculated

Edit or delete a workout and your damage is recalculated, so the board stays accurate.

How it works

From log to progress in 4 steps.

  1. 1

    An officer starts the raid

    Name the boss, set its HP and choose the dates.

  2. 2

    Members join

    Anyone in the guild can join while the raid is active.

  3. 3

    Log workouts

    Workout XP inside the window is dealt as damage.

  4. 4

    The boss falls or time runs out

    The raid closes when HP reaches zero or the end date passes.

What’s measured

Every number has a source.

Boss HP
Remaining against the starting pool
Damage
Per member, from workout XP
Time left
Days until the end date
Synergy
The raid’s multiplier, 1.0× by default
Participants
Members who joined the raid
See all game mechanics

Guild raids

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